Time to get back to this, right?
In 2013, I made a whopping six posts. There are a lot of reasons... a lot of family stuff, some depression stuff, perhaps even just the inevitable conclusion to my slow falling off with this blog. I toyed with starting again near the end of last year, but was annoyed and frustrated with my attempts to change the layout, and just generally make the site look a bit better, and more importantly, simpler than it does. Even toyed with the idea of transferring the whole thing to Wordpress instead.
Still might. Still could.
The past couple of weeks I've been doing some tabletop gaming. Barring "Magic the Gathering," and some "Cards Against Humanity," I wouldn't call myself a fan of board games, necessarily. I've actually always sort of hated them, partly because they always felt a bit like a punishment, or something that went along with other things I don't care to do, or have happen - Sequence with a girl about to dump me, my mom and I playing Uno on the way home after my college graduation, blackjack while camping. I mean, I guess Life was kind of cool, and if someone introduced me to something like North Korean High-Stakes Connect Four, maybe I could get on board [heh], but honestly, never been my scene.
But you know, good company always puts me in a good mood, and trying new things is always important, and I've found a few things about table top games I enjoy now. A friend's gift of "Timeline" was a very pleasant surprise, Sushi Go! was surprisingly fun, etc., etc., etc. I guess what really surprised me is how all the games are just mechanics that are the means to tell a story, even if that story isn't entirely linear or even much of a story. And that's kind of charmed me.
So it stands to reason that with little experience and no idea how to proceed, I've spent the past couple of days staying up until well into the wee hours of the morning developing a card game based off of this post - "With apologies to Regina Spektor, and Aaron the Moor" - just dropping about 10 heirs for what I have planning. This really is one of those times when I'm playing in a sandbox I've no real business being in, but thanks to having seen so little success with my own work, no one can really be all that critical about how I spent my free time and sleepless nights.
I'm also back to work on a comic project that came to me over a year ago, but because of aforementioned family problems, I found myself back-burning for... well, everything. And I've found a rather delightful collaborator in Glynis Mitchell, so with all this coming together, I thought getting back to the old work blog was a good idea.